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Posted by bob on Feb 21 2018 in Welcome
  • « Alternate Reality X 0.83.3
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Development Status

Alternate Reality X – Development Status

 

At the time of writing (Sept 2018)  of Alternate Reality X is under development, this status is based on the Java Edition. The list below is provided to give an indication of the features that are still to be fully completed or added to ARX. The list below can be searched and sorted by column so you can home in on the areas that interest you. I’ve also tried to indicate statuses of tasks.

 

Let me know if you think any items are missing.

 

Area Item Priority Status
Items Add all unique treasure items to the game (E.g. Robin’s Hood, Amethyst Rod) High Completed
Items Add Trump cards as encounter items Medium Completed
Items Add Horns as encounter items Medium Completed
Items Add Scrolls as encounter items Medium Completed
Items Add Eyes as encounter items Medium Completed
Items Add Wands as encounter items Medium Completed
Items Add item durability and repair options Low Completed
Locations Troll and Goblin Lairs High Almost complete
Locations Palace Prison High Completed
Locations Clothes Horse High Not started
Locations Great Wyrm High Not started
Locations Control Room High In progress
Locations Lift High Almost complete
Locations Death's Door High Not started
Locations The Gargoyle High Not started
Locations The Undead King High Complete
Locations The Ferryman High Complete
Locations The Oracle Medium In progress
Locations Dwarven Smithy Medium Almost complete
Locations Rathskeller Bar and Grille High Almost complete
Locations Damon & Pythias Shop Medium Complete
Locations The Retreat High Complete
Locations The Chapel Medium Complete
Locations The Weapon Enchantress Medium Not started
Locations Lucky's Potion Brewery Medium Not started
Locations City & Dungeon Guilds (combined) Medium Complete
Locations City Taverns High Complete
Locations City Inns High Complete
Locations City Smithies High Complete
Locations City Healers High Complete
Locations City Banks Medium Complete
Locations City Shops (replace static clothing items with dynamic ones) Medium Complete
Locations Bank Vaults Low Complete
Encounters Add in all encounter types - missing some variants such as Brigand. Medium Complete
Encounters Encounter frequency and timings High Complete
Encounters Encounter leaves weapon behind if defeated Medium Complete
Encounters Add additional Dungeon encounter tables (e.g. Lairs, Level 4) Medium Not started
Encounters Add check to "Turn and Run" option Low Not started
Encounters Check experience modifiers for each type of encounter Medium Complete
Encounters Add special behaviours (e.g. devouring items, stealing, drinking a potion, summon and flee) Medium Complete
Encounters Block, Stun, Disarm Medium Not started
Encounters Animation and timing Medium Almost complete
Encounters Special routine for encounters, Load, Pre-Attack, Post-Attack, Death High Complete
Spells Add system for duration based effects such as increased stats Medium Complete
Map Add dark map zones and light sources Low Complete
Map Add in all City and Dungeon maps High Complete
Map Add in location descriptions and map zones High Complete
Map Add weather effects Low Completed
Character Add Poisons & diseases Low Complete
Character Add curses Low Complete
Character Add alignment mechanics Medium Complete
Character Add hunger, thirst, alcohol and weariness mechanics Medium Complete
Character Check for item weight and encumbrance Medium Complete
Character save and load character options Medium Complete
Character Death sequence - lyric timing and alternative death messages Medium Almost complete
Spells Add all spells and effects Low Complete
Game Add introduction sequence Low Complete
Game Add display scaling option (x1, x2, x3 etc) Medium Complete
Game Add an ARX icon Low In progress
Game Create an ARX manual Low Not started

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